A character I have been working on for a while now. Oregin is a name I stuck with I'm bad with the names, but sculpted, retopology, and polypainted within ZBrush. Then took the maps into substance painter to further work on his textures and bake them within substance painter 2, and added more detail within photoshop. Finally bringing it into marmoset 3 for the final phase

Oregin Animation test